하명정 Myung-jeong Ha
DOI:10.15702/mall.2025.28.4.1 Vol.28(No.4) 1-24, 2025
Abstract
This study explored how to design and apply a blended learning model for English presentation classes using two metaverse platforms, ZEP and CoSpaces. The research examined how students’ prior interest in the metaverse and their digital skills affected their learning outcomes. Twenty-seven university students took part in a 15-week blended course. ZEP was used for real-time interaction and group work, while CoSpaces supported 3D content creation and virtual presentations. Data were gathered through online surveys before and after the course, including both quantitative items and open-ended questions. Descriptive and correlational analyses were conducted with SPSS 20.0, and qualitative responses were analyzed using thematic analysis. Overall learning experiences were highly positive (M = 3.94, SD = 0.96), with course interest (M = 4.22, SD = 0.85) and learning comprehension via blended learning (M = 4.22, SD = 0.76) also highly positive. Prior interest in the metaverse among learners was positively correlated with aspects of interest in the course (r = .53, p < .05), motivation to learn (r = .41, p < .05), and presentation confidence (r = .39, p < .05). Digital device proficiency was highly positively correlated with all aspects of metaverse literacy, including proficiency with ZEP functionality (r = .61, p < .01), design ability in CoSpaces (r = .47, p < .05), and virtual presentation (r = .58, p < .01). Qualitative findings indicated three main positive outcomes: decreased anxiety and enhanced confidence (44.1%), innovative learning experiences (29.4%), and increased engagement and enjoyment (20.6%). Overall, the results suggest that prior metaverse interest relates more to affective outcomes related to interest, motivation, and confidence, while digital device proficiency has a stronger connection to cognitive outcomes of metaverse literacy. At the same time, there remains an opportunity to develop differentiated instructional support that accounts for individual differences among learners. Furthermore, it recommends pre-course orientation and mentoring to address digital disparities and ensure effective blended learning design.
Key Words
metaverse-based learning, blended learning, English presentation, learner characteristics, metaverse literacy